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Monday, June 20, 2016

[Random] Small Rant: Turtle Rock at work on new IP. I'm not convinced.

Fuck Evolve and L4D and anything else in that vein of games. Evolved was THE grindiest piece of crap game I've ever played in my life that was NOT fun because the Beast won 99% of the time because of AFKers and incompetent players, and L4D is a BORING game with no unlocks and just random hordes of zombies and shit. I remember getting the first L4D with my buddy and let me tell you we were psyched for that shit. After one day of playing we played it for a few hours the next day and then did some other stuff instead of playing.

This dev studio needs to take some tips from other games releasing this year before they release some more garbage. I got L4D2 for FREE and still won't touch that shit. I got into the Evolve BETA AND got the game for free and it's still crap.

This studio is the most disappointing people. I'd rather play in Photoshop and have more fun than ANYTHING from this studio. Fuck not even Photoshop, PAINT.

Wednesday, June 8, 2016

CDPR saying Farewell to Witcher fans.

At the end of The Witcher 3's Blood & Wine expansion, there is a screen that reads this:

It reads:

"Phew, that's a lot of people, right?"

"So, now that we've been properly introduced, we'd like to thank you one last time."

"Blood & Wine is the end of The Witcher 3: Wild Hunt. We wanted to call it "Sweat and Tears" or "Damn We'll Miss This," but we couldn't. However, as a studio, we've already embarked on other adventures (we promise you'll hear about them soon!), and Geralt will always have a special place in our hearts. And we hope he'll have a special place in yours."

"Thank you for playing, thank you for supporting us, and thank you for spending your hard earned money on our game."

"We hope you had fun."

"Love,"

"CD PROJEKT RED"

I haven't gotten to play the Blood & Wine expansion yet, or the first DLC for that matter, but holy cow this game. I played through the game twice (Not even NG+! Just started a new game again for the fun of it) and I don't regret anything about buying this game. In fact, I may do a more in-depth review of the game or the game's story in the far flung future whenever I get a chance to sit down and do it. But reading that image made me feel so empty inside. Like... when you beat a game and realize that, that's it. It's done. There's no more gameplay or story to be had, you've experienced all of it. And it's just... it makes you feel proud that there's a company out there who is able to stick to their guns and really let the people of the world know that there are still good game developers out there who stay true to their visions for a game, and don't let the vocal masses on the internet sway them.

I feel like I want to cry so badly. That such a good game could be over. I just want to to go on forever, but it can't, of course. I want to mourn the loss of development for such an epic game. And I know people use epic in bad ways, but this game truly deserves the title of "Epic game".

You guys at CDPR are fucking awesome and I will be purchasing anything you guys ever make as soon as possible. I'm just one person out of billions on the planet, but you have one more eternal fan and I hope that means something, just a little bit. Love you guys, you're the best.

And I urge anyone who hasn't picked up at least The Witcher 3 to buy it, along with The Witcher 1 and The Witcher 2. If there was ever a studio that deserved your money, this is the one studio that does, 100% of the time, no doubts about it.

There will never be any other games as good as The Witcher games, and I feel like CDPR has set an unreachable bar for any game development team out there. Nobody will be as good as the CDPR team and that's something they should be damn proud of.

Original Article and Photo from PCGamer: http://www.pcgamer.com/the-witcher-3-is-still-being-patched-despite-devs-heartfelt-farewell/?utm_content=buffer4e683&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamer

Sunday, May 8, 2016

Tuesday, February 2, 2016

[News] Pikachu's A Detective?!

Hey guys, so a new game for Nintendo 3DS was announced some time ago called Great Detective Pikachu. This game revolves around a young boy, Tim, who works with a particular Pikachu who just so happens to be able to speak English (Japanese, whatever, translations) and you go around and solve crimes. Pikachu in this game is very calm and collected as a detective should be, and doesn't just hop around using electric attacks on everything.

The game involves searching areas for clues, interacting with other NPCs for information and a lot of other stuff as well.

Also, apparently Pikachu in this game has a weakness for beautiful women and apparently always pushes Tim to invite them out for tea... which totally isn't creepy at all considering Tim is like, 12 or some crap.

Here's some images in particular from the game:

Detective Agency President Mike Baker! 
High Hat Cafe master, Pablo Milan!

A courtyard Elder Trevenant.

Make sure to inspect the scenery for clues!

Looks like Tim found a clue here.

Infer and communicate with Pikachu in this screen as well.

Run some cooperative button-presses with Pikachu!

Pikachu is able to give you hints and help guide you in each detective mission.


So that's it for Great Detective Pikachu! It's due out on 2/3/2016 in the Nintendo eShop on 3DS for 1,500 yen, and you can get it for 1,200 yen if you preorder it.

Happy detectiving everyone!

Wednesday, January 6, 2016

Tuesday, December 15, 2015

[Review] Fallout 4


We all know the Fallout games as the "War, War never changes." games, of course. There was Fallout 1 and 2 made by a different company that generally established the lore of the games we know today: Fallout 3, Fallout: New Vegas, and now, Fallout 4. Fallout 3 (I'm not going into FO1 and FO2, because they were top-down RTS/Turn Based games, even if they did establish the lore in general) was created by Bethesda Studios, Fallout: New Vegas was created by Obsidian Entertainment (Or just Obsidian I guess) and Fallout 4 was developed, going back again, to Bethesda Studios.

Todd Howard is the CEO of Bethesda studios and leader of creating these games, generally. A lot of people tend to berate Todd due to FO4's shallowness, along with the fact that they slimmed down the game and kind of actually wrecked the RPG mechanics more or less, and made it into a First-Person Shooter (or TPS, whatever, however people play) with RPG elements. In my experience playing the game, it's been extremely shallow. The focus on the gameplay is gone, and it's now about exploring the Fallout world, the Commonwealth, that they've crafted for us players. Unfortunately, the world is extremely shallow and not deep at all. Sure, you see some scenes and some stories told on terminals, but to be honest, the game is worth more as a 30 dollar game over a 60 dollar full production value game. But I'll get into that in a bit.

So, first off:

Storyline

The storyline of Fallout 4 is generally the same with all Fallout games. It's some time after October 23rd, 2077, when the nukes fell on America, as well as China and Russia. It's unknown what happened to the rest of the world. Was Europe taken over by super mutants? Did it drop into anarchy? What happened to Australia?! These questions may be able to be answered with a simple google search, but all we know is that China and Russia are most likely obliterated, and the United States of America is as well.

It's like some dude said... something about World War III and sticks and stones and nukes or whatever.

Anyway, so you begin the game as a guy in the Pre-War Fallout world. giant, fancy cars running on nuclear fission or cold fusion or whatever, and you live with your wife and newborn baby along with Codsworth, your Mr. Handy robot. However, shortly after you begin the game after some events happen, you are called into the living room to see that a newscaster is getting confirmed reports of bombs, nuclear bombs, having been dropped on New York, Manhattan, and some other places (forgive me if Manhattan is wrong, I know he says some other name) and you and your wife have to race to the Vault made by Vault-Tec to save yourselves. You both get into these pods, and you're sent off to sleepyland in cryo-sleep, including your baby who is in your spouse's arms. A time passes and someone comes and removes your baby from your spouse's arms and kills them. More time passes and the cryo-sleep systems fail, and you get out of the pod. You can choose whether or not to open your spouse's pod or just leave the Vault, but either way, that's when you start the game.

So, that's where the story begins, and then without any other spoilers, you're propelled 200 years into the future into what is Fallout today. The timeline for this game is ten years after Fallout 3, by the way, as I found out on Reddit. (http://reddit.com/r/fo4 and reddit.com/r/Fallout are both very good subreddits to read about Fallout 3/4/NV btw)

You find out your son has been kidnapped and you race off to save him from whatever evil beings have captured him, without really knowing how old he is, or where he is, or what the outside is like, or anything. And you apparently don't care 1 fucking inch about your dead significant other in the cryo pod across from you, because if you open the pod, you just take their wedding ring, and that's that, you leave. There's no tearful goodbye, or the body flopping out of the cryopod and you catching them and laying them on the floor and just crying over them. It's just cold and heartless.

This, this is the beginning of the end of this game, and just how bad it really is.

Gameplay Mechanics

So gameplay in the game is pretty much like playing Call of Dooby: Land of the Free and Home of the Retarded 16. Your basic FPS, minus the fact that there are apparently 50 different guns out there in the wasteland to find, not to mention all the different kinds of Legendary guns you can find off of some tougher enemies as well. You shoot stuff, loot them, stay alive, do quests(extremely limited number of sidequests) and beat the game.

I'm just going to touch on Legendary enemies because I really like the idea of Legendary enemies. They're basically what equates to an "elite" monster in other games, a monster that's not a boss or a miniboss, but a normal monster that's just harder to take down than the others, and you get improved loot for it. Things like getting a Pipe Rifle (extremely primitive rifle or pistol made from some metal and wooden parts) that sets enemies on fire, or fires explosive shots. Or a Combat Shotgun that shoots explosive pellets, or that deals Radiation damage as well as normal damage, etc. Normal weapons you find out in the wasteland will have normal modifications on them (Will be touching on this in a moment as well under Crafting) but only legendary weapons have the legendary modifications on them. This is really the only unique thing FO4 brings to the table in terms of monsters.

You still have your Raiders, your Mirelurks (some new variations), ghouls (SO MANY FERAL GHOULS AHHH), and Super Mutants. That's really it. Oh, and Synths, those are new and from the Institute which I'll be delving into more later.

But I'd like to point out that the developers who made this game seem to have worked in small teams and then just smashed the game together into one jumbled thing, smashing areas together that they individually worked on, and then smashed the whole map together and released the game. There are a lot of places in the game that seem to have gotten a lot of love put into them, and others are just bare and full of bugs and crashes for a lot of people, and as a running example right now, Monsignor Plaza in the game. If you enter it, it crashes your game.

The gunplay is awesome, though. Movement is the same as the previous Fallouts, and more or less the same feeling as well. You also still have the ability to sneak and do massive critical damage, of course. The gunplay is extremely smooth and responsive, provided you're not under 20FPS, and really feels like you do damage... until you get into the higher levels.

The attire you can wear ranges from sweater vests and slacks to a full suit of X-01 Power Armor, i.e. for people that don't know what that armor is, is the Enclave's power armor from FO3. The X-01 Power Armor is the best power armor in the game. There's also things like combat armor, leather armor, raider armor, Raider Power Armor, you can also paint your power armor if you find specific things in the wasteland as well, specifically special magazines.

That's... pretty much it unfortunately in terms of actual gameplay, to be honest.

Gameplay Score: 7/10. It could be a lot better, but unfortunately Bethesda just has to lay the groundwork for a game so modders can improve on it and do a better job than anyone else there ever could, apparently.